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fonda57 Inner circle chicago 3078 Posts |
I've been into magic a long time but there is one thing I'm not sure I understand, and that is "principles." I've heard it mentioned many times, but I just don't know what it means. I've heard of the Galbreaith principle--and I'm not even sure if I spelled it correctly.
I ask because in John Bannon's Destination Zero he says, "anyone can cobble together a couple of principles." Well, apparently that is not true in my case. Or maybe I have been aware of them but did not know it. Can anyone explain it to me? |
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magicfish Inner circle 7004 Posts |
Is english your first language?
respectfully and sincerely. |
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fonda57 Inner circle chicago 3078 Posts |
Yes, it is
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fonda57 Inner circle chicago 3078 Posts |
I mean principles relating to magic
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magicfish Inner circle 7004 Posts |
I know what you mean, that's why I asked. Is there any way you can elaborate?
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lord_wallmotto Loyal user 291 Posts |
What John Bannon basically means is that anyone can take a couple of different methods, throw them together, and make a trick out of it. But that does not mean that it is a good trick just because it is new and different. To design a miracle you need a lot of knowledge of other things than methods or principles, like knowledge of structure etc.
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fonda57 Inner circle chicago 3078 Posts |
Thanks, Lord Wallmotto.
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Ben Blau Inner circle 1475 Posts |
Usually, a "principle" is an innate property of one or more objects, or an applied concept. Principles are often mathematical, but they don't have to be.
The Gilbreath Principle is an example of a mathematical principle. The One-Ahead principle is an example of an applied concept. Principles can often be used to eliminate sleights, and sometimes can accomplish things that cannot be done in other ways.
Ben Blau
http://www.benblaumentalism.com |
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Mary Mowder Inner circle Sacramento / Elk Grove, CA 3659 Posts |
Maybe they meant devices in Magic like...
Pre arrangement Secret knowledge Skill Gaffes -Mary Mowder |
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SamChak Elite user 478 Posts |
Quote:
On Jan 5, 2016, fonda57 wrote: It is less intuitive to understand the descriptions of the principles alone. It is far more helpful if you try to look at a desired magical effect or routine from 360 degrees and more than one perspective. To create a great magic, a magician with good craftmanship constantly looks for problems to solve and makes endless refinements that will result in continuous improvement over time. Take a look in the following example: How can you reveal the chosen card spectacularly? By spreading the deck and shows that the cards are all face up, except for the chosen card, which is face down. How to make this plot look impossible for you to locate the chosen card? By spliting the deck into two piles, where one pile is turned face up, and the two piles are riffle shuffled together, making a whole deck in which some cards are face up and others are face down. Now we have a technical contracdiction: If we want more magical restoration elements, we need a chaotic sort of shuffling; but that will increase the difficulty of the sleight or method to undo the state of chaos. If you spend some time thinking about solution that gives the appearance of being a legitimate riffle shuffle, but in fact unweaves the cards in exactly the same order, you will come across the Zarrow Shuffle principle. By combining the desired effect, the problem, and the solution, the Triumph card effect is created. Penn and Teller Fooler, Kostya Kimlat took the Triumph one level higher by asking, "If I were a spectator, where would my attention go, what would make me suspicious? How can the Triumph be seen as open, fair and visual (truly mixing the face-up and the face-down cards)?" By experimenting and developing his handling of the spread cull with finesse, known as the Roadrunner Cull, the Culligula Triumph was born. |
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MagicMason Loyal user 300 Posts |
Hi Mike
Example of a principle = sitting Example of a method = a chair (but you see.. we can sit on the floor. the method is only ONE way to do it. But there are many ways) So in magic... a principle would be ... a double lift. But there are LOTS of ways (methods) and dvd's explaining how to do it. But the secret principle is... turning two cards over but the spec believes it to be only ONE. and there are lots and lots of tricks that use a double lift. But the principle is turning two cards over to be made to look like just one. does this help? Tom |
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fonda57 Inner circle chicago 3078 Posts |
Yes, it does help, thanks. And thanks Mary!
So as I understand it, the principle is what you do in order to get where you want to go. If I want an audience to really believe I predicted a card that would later be seen as the only one face down in a face up deck, the principle is the way in which I have chosen to go about such a thing. |
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kalebzebadi Regular user Bristol, UK 102 Posts |
The way I (personally) think about principles are the different methods for constructing a trick
-force -control -reveal -misdirection -psychology (or patter) -presentation So are you going to ask them to think of a card? Will you have them pick one? Are you going to force one on them? Then, will you control the card? Will you misdirect them and control the card? Are you going to present something nice to look at such as false cuts, flash paper, card springing? How will you reveal the prediction? I think each trick should be created like a story with a beginning a middle and an end. Of course this is just my own interpretation on tricks however but they are principles I apply to my magic. |
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fonda57 Inner circle chicago 3078 Posts |
Good explanation, thanks
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kalebzebadi Regular user Bristol, UK 102 Posts |
Do you do tricks with cards? or other things?
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fonda57 Inner circle chicago 3078 Posts |
Cards and coins mostly, other things, too
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JH5magic Regular user 130 Posts |
According to Penn & Teller, the 7 Basic Principles of Magic are:
1. Palm: To hold an object in an apparently empty hand. 2. Ditch: To secretly dispose of an unneeded object. 3. Steal: To secretly obtain a needed object. 4. Load: To secretly move a needed object to where it is hidden. 5. Simulation: To give the impression that something that hasn’t happened, has. 6. Misdirection: To lead attention away from a secret move. 7. Switch: To secretly exchange one object for another. John |
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kalebzebadi Regular user Bristol, UK 102 Posts |
Quote:
On Jan 8, 2016, JH5magic wrote: This is really good too! Agree with it entirely |
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fonda57 Inner circle chicago 3078 Posts |
That sounds about right
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Pop Haydn Inner circle Los Angeles 3691 Posts |
Simulation might include mirrors, camouflage, "forms" such as the disc under a scarf that looks like a glass, or the wire form that looks like a woman's body under a cloth.
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