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The Magic Cafe Forum Index » » If right you win, if wrong you lose... » » Single Die Con (4 Likes) Printer Friendly Version

Amazin Doug
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Arkansas
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I saw this done at a Renaissance Faire a few weeks ago and I'd like more information about it.

A fellow was walking around with a large (maybe 6-inch), wooden, 6-sided die. He'd find someone to play against.

The rules:
He rolls the die (in the grass or dirt) and the topmost number begins the running total.
He and the mark take turns moving the die a quarter turn, adding the new topmost number to the running total. They share the running total.
As I recall, he even gives the mark the option of going first or second.
The winner is the first person to move the die to expose a side that brings the total to 30.

The guy never lost. I imagine the winning strategy involves making sure you hit the total of 23, so the mark can't hit 30, but you can hit 30 after that.

Anyone know the name of this game or how it works?
hcs
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Germany
301 Posts

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The 31 game by IMHO Dr. Jacob Daley (I'm not at home). Pass me your email-adress and I will send you at saturday more information.
Hans-Christian
Low Vision Marking System * Melencolia - a balanced 4x4 magic square. I love the method because of its simplicity. Even better: Once learned the method is impossible to forget and you can do it under fire!
http://www.lybrary.com/melencolia-p-921956.html or at ozmd@solka.de

Euphoria - an associative 4x4 magic square for any magic sum and any cell for the lowest or highest number selected by a spectator, using a sequence of 16 numbers and skipping only one single number in the case of a doubly-even or odd total!
hcs
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Hi,

Dr. Jacob Daley converted in 1945 the well known con game "31" to a con dice game.
I own articles from the german magic magazine "Magische Welt":
WGR: "Dr. Daleys Würfeltrick"; Magische Welt, Nr. 10/1959
and
eastgerman magic magazine "Zauberkunst", Hanns Thielemann: "Dalays 31-System"; Zauberkunst 1983, Nr. 1, p.42.

Ken de Courcy IMHO also published about the game.
---------

Primary key numbers (reached by 1 - 6): 4, 13, 22.
(It's digital root is 4)

Secundary key numbers:
- Reached by 3 or 4:
5, 14, 23;
9, 18, 27;
10, 19, 28.

- Reached by 2 or 5:
8, 17, 26.

- Reachesd by 1 or 6:
30

To win: The first player must start with 4 else he can loose.

---------

Dr. Rhode - an eastgerman magician - submitted in the 19sixties his system.
He deals only with key number higher 20.
The key numbers are 22 - 23 - 26 - 27 - 28 - 30

22: reached by 1 - 6
23: by 3 or 4
26: by 2 or 5
27: by 3 or 4
28: by 3 or 4
30: by 1 or 6 (a little joke)

Kind regards,
Hans-Christian
Low Vision Marking System * Melencolia - a balanced 4x4 magic square. I love the method because of its simplicity. Even better: Once learned the method is impossible to forget and you can do it under fire!
http://www.lybrary.com/melencolia-p-921956.html or at ozmd@solka.de

Euphoria - an associative 4x4 magic square for any magic sum and any cell for the lowest or highest number selected by a spectator, using a sequence of 16 numbers and skipping only one single number in the case of a doubly-even or odd total!
hcs
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Germany
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Amazin Doug wrote:
"The winner is the first person to move the die to expose a side that brings the total to 30."

This is not the same as in the original:
The winner is the first person to move the die to expose a side that brings the total to 31.
On the other hand a person loses with a total more than 31.
Low Vision Marking System * Melencolia - a balanced 4x4 magic square. I love the method because of its simplicity. Even better: Once learned the method is impossible to forget and you can do it under fire!
http://www.lybrary.com/melencolia-p-921956.html or at ozmd@solka.de

Euphoria - an associative 4x4 magic square for any magic sum and any cell for the lowest or highest number selected by a spectator, using a sequence of 16 numbers and skipping only one single number in the case of a doubly-even or odd total!
Marc O
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The Netherlands
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Mark Elsdon has a version done with an imaginary die in his Conversation as Mentalism booklet vol 1.
ROBERT BLAKE
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Inner circle
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Hans cristian thank you very much. this is a great small quick little game.
Shikanominarazu
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Just a heads up for anyone who is interested: Dr. Daley's original write-up is in Gibson's The Conjurors' Magazine Vol. 1, No. 2 (March 1945).
Neil
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I'm interested in this but I'm being a bit thick and so having trouble understanding the explanation!

If anyone would be good enough to spell it out for me or point me to a resource that's readily available online, I'd be very grateful. Thanks.
LeoH
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Neil:

Check this out from Viking Magic. It is based on this principle.

https://www.vikingmagic.com/product/automatic-31-zimmerman/
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