

Amazin Doug New user Arkansas 45 Posts 
I saw this done at a Renaissance Faire a few weeks ago and I'd like more information about it.
A fellow was walking around with a large (maybe 6inch), wooden, 6sided die. He'd find someone to play against. The rules: He rolls the die (in the grass or dirt) and the topmost number begins the running total. He and the mark take turns moving the die a quarter turn, adding the new topmost number to the running total. They share the running total. As I recall, he even gives the mark the option of going first or second. The winner is the first person to move the die to expose a side that brings the total to 30. The guy never lost. I imagine the winning strategy involves making sure you hit the total of 23, so the mark can't hit 30, but you can hit 30 after that. Anyone know the name of this game or how it works? 
hcs Veteran user Germany 301 Posts 
The 31 game by IMHO Dr. Jacob Daley (I'm not at home). Pass me your emailadress and I will send you at saturday more information.
HansChristian
Low Vision Marking System * Melencolia  a balanced 4x4 magic square. I love the method because of its simplicity. Even better: Once learned the method is impossible to forget and you can do it under fire!
http://www.lybrary.com/melencoliap921956.html or at ozmd@solka.de Euphoria  an associative 4x4 magic square for any magic sum and any cell for the lowest or highest number selected by a spectator, using a sequence of 16 numbers and skipping only one single number in the case of a doublyeven or odd total! 
hcs Veteran user Germany 301 Posts 
Hi,
Dr. Jacob Daley converted in 1945 the well known con game "31" to a con dice game. I own articles from the german magic magazine "Magische Welt": WGR: "Dr. Daleys Würfeltrick"; Magische Welt, Nr. 10/1959 and eastgerman magic magazine "Zauberkunst", Hanns Thielemann: "Dalays 31System"; Zauberkunst 1983, Nr. 1, p.42. Ken de Courcy IMHO also published about the game.  Primary key numbers (reached by 1  6): 4, 13, 22. (It's digital root is 4) Secundary key numbers:  Reached by 3 or 4: 5, 14, 23; 9, 18, 27; 10, 19, 28.  Reached by 2 or 5: 8, 17, 26.  Reachesd by 1 or 6: 30 To win: The first player must start with 4 else he can loose.  Dr. Rhode  an eastgerman magician  submitted in the 19sixties his system. He deals only with key number higher 20. The key numbers are 22  23  26  27  28  30 22: reached by 1  6 23: by 3 or 4 26: by 2 or 5 27: by 3 or 4 28: by 3 or 4 30: by 1 or 6 (a little joke) Kind regards, HansChristian
Low Vision Marking System * Melencolia  a balanced 4x4 magic square. I love the method because of its simplicity. Even better: Once learned the method is impossible to forget and you can do it under fire!
http://www.lybrary.com/melencoliap921956.html or at ozmd@solka.de Euphoria  an associative 4x4 magic square for any magic sum and any cell for the lowest or highest number selected by a spectator, using a sequence of 16 numbers and skipping only one single number in the case of a doublyeven or odd total! 
hcs Veteran user Germany 301 Posts 
Amazin Doug wrote:
"The winner is the first person to move the die to expose a side that brings the total to 30." This is not the same as in the original: The winner is the first person to move the die to expose a side that brings the total to 31. On the other hand a person loses with a total more than 31.
Low Vision Marking System * Melencolia  a balanced 4x4 magic square. I love the method because of its simplicity. Even better: Once learned the method is impossible to forget and you can do it under fire!
http://www.lybrary.com/melencoliap921956.html or at ozmd@solka.de Euphoria  an associative 4x4 magic square for any magic sum and any cell for the lowest or highest number selected by a spectator, using a sequence of 16 numbers and skipping only one single number in the case of a doublyeven or odd total! 
Marc O Special user The Netherlands 743 Posts 
Mark Elsdon has a version done with an imaginary die in his Conversation as Mentalism booklet vol 1.

ROBERT BLAKE Inner circle 1447 Posts 
Hans cristian thank you very much. this is a great small quick little game.

Shikanominarazu Loyal user 227 Posts 
Just a heads up for anyone who is interested: Dr. Daley's original writeup is in Gibson's The Conjurors' Magazine Vol. 1, No. 2 (March 1945).

Neil Elite user 484 Posts 
I'm interested in this but I'm being a bit thick and so having trouble understanding the explanation!
If anyone would be good enough to spell it out for me or point me to a resource that's readily available online, I'd be very grateful. Thanks. 
LeoH Elite user 430 Posts 
Neil:
Check this out from Viking Magic. It is based on this principle. https://www.vikingmagic.com/product/automatic31zimmerman/ 
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