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The Magic Cafe Forum Index » » All in the cards » » The Cape Canaveral Trick (2 Likes) Printer Friendly Version

jhereg
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Petaluma California
121 Posts

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The Cape Canaveral Trick by Paul Swinford is frying my brain with how fair and random it seems. I’m even mixing up the order of the cards above the prediction before dealing out each pile, changing how the deal plays out. I clearly don’t understand the principle at play here. I’m sitting here doing a self working trick for myself and blowing my own mind. This is a trick you can do multiple times in a row and it just reinforces how crazy fair it is.
Boomer
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Livermore, CA
568 Posts

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Note for others:
Can be found on Aldo Colombini's Impromptu Card Magic Volume Two
jhereg
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Petaluma California
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Indeed! I was so caught up I neglected to mention. Thank you
rowdymagi5
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Virginia
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It is a cool principle. Coming up with an interesting presentation has been a challenge for me though.
Wravyn
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It is also in an e-book titled Impromptu Card Magic
ejohn
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Atlanta
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Can anyone explain why this trick works?
Claudio
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Europe
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Quote:
On Jul 26, 2021, jhereg wrote:
The Cape Canaveral Trick by Paul Swinford is frying my brain with how fair and random it seems. I’m even mixing up the order of the cards above the prediction before dealing out each pile, changing how the deal plays out. I clearly don’t understand the principle at play here. I’m sitting here doing a self working trick for myself and blowing my own mind. This is a trick you can do multiple times in a row and it just reinforces how crazy fair it is.


Great trick with many variations.

As for the maths behind it:

To understand how it works, just experiment with one pile. Where do you need to put the target card (from the top of the deck)? When you don’t have a hit, how many cards are in the pile? When you have a hit, what is the total of card already dealt in the pile and the cards you’ll need to deal from the deck?

In the effect with 4 piles, where does the target card need to be from the top?
ipe
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Does someone know the probabilities to get exactly one match (only one packet with a match)? And what about exactly two, three or four matches?
What would a real mindreader do?
ipe
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482 Posts

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Or even zero matches? I think this would be an event to avoid. But counting court cards as 10 should be enough to avoid it almost always.
What would a real mindreader do?
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